Weird AI Gadgets & Trends at CES 2026
Unveiling the Future: Weird AI Gadgets & Trends at CES 2026 Estimated reading time: 12 minutes Key Takeaways CES 2026 features a surge of unconventional AI gadgets that go beyond utility to entertain and engage. Many devices are prototypes or concepts, emphasizing design experiments and personality-driven experiences. Notable innovations include holographic companions, brain-reading headsets, animated […]
With Craig Major and Jon Irwin

Unveiling the Future: Weird AI Gadgets & Trends at CES 2026
Estimated reading time: 12 minutes
Key Takeaways
- CES 2026 features a surge of unconventional AI gadgets that go beyond utility to entertain and engage.
- Many devices are prototypes or concepts, emphasizing design experiments and personality-driven experiences.
- Notable innovations include holographic companions, brain-reading headsets, animated laptops, and depth-converting AR glasses.
- These trends highlight the industry’s focus on anthropomorphized AI, performance enhancement, and immersive content transformation.
- Consumers and businesses should approach these gadgets with curiosity but also skepticism, verifying specifications and real-world viability.
Table of contents
Overview of CES 2026 and Emerging AI Trends
CES has always been a platform where spectacle meets innovation. Year after year, the event showcases concept devices and prototypes that push the envelope of what’s technically possible—even if they don’t always make it to store shelves. CES 2026 AI trends continue this tradition with a fresh wave of artificial intelligence CES innovations that lean heavily into personality, performance optimization, and immersive experiences.
The Rise of Weird AI Inventions
This year, we’re seeing a surge in what can only be described as weird AI inventions. These aren’t your standard smart speakers or productivity tools. Instead, companies are experimenting with AI gadgets 2026 that feature holographic anime characters, physically expressive laptop hinges, and brain-reading gaming headsets.
Several themes are emerging from the show floor:
- Anthropomorphized AI Hardware: Devices are being given personalities and interactive features that make them feel more like companions than tools. From anime avatars to nodding laptop screens, manufacturers are betting that users want technology with character.
- AI-Assisted Performance: Brain-computer interface (BCI) technology and AI-driven performance optimizations are making their way into gaming peripherals, promising to enhance focus and competitive edge.
- Content Transformation: AI is being used to reimagine how we consume media, with systems that convert standard 2D content into immersive 3D experiences on the fly.
- Spectacle Over Utility: Many of these devices walk a fine line between genuine innovation and attention-grabbing gimmicks. The question becomes: are these the future of consumer technology, or just flashy prototypes designed to generate buzz?
CES has regularly featured concept AI devices that may not ship—or ship in significantly reduced form. We’ve seen robot companions, experimental laptops with dual screens, and rotating displays in previous years. The AI gadgets on display at CES 2026 follow this established pattern: high-visibility, demo-focused prototypes that emphasize design experiments and personality-driven experiences.
Companies like Razer and Lenovo have a history of bringing “Project” concepts to CES—devices like Project Hazel, Project Sophia, and various foldable ThinkPads. These products highlight what’s technically feasible while testing market reception for unconventional ideas.
The devices we’re discussing today fit squarely into this tradition of flashy, personality-driven hardware that may or may not reach consumers in their current form.
Source: Provided Research Findings (CES historical trends and pattern analysis).
In-Depth Analysis of Featured AI Devices
Let’s examine the most talked-about AI gadgets 2026 in detail, exploring what they promise and what questions remain unanswered.
Razer Project AVA Hologram Companion
One of the most eye-catching weird AI inventions at CES 2026 is Razer’s Project AVA. This small USB tube accessory plugs directly into your laptop and features an embedded camera paired with what Razer calls a “pseudo-holographic” display. The star of the show is Kira, an anime-style avatar who serves as both an AI esports coach and a general-purpose AI companion.
How It Works:
Project AVA uses its built-in camera to visually recognize attributes in the user’s environment. In demonstrations, Kira noticed a reporter’s orange sweater, commented on it, and asked about their experience at CES before seamlessly transitioning into gaming mode. When the user launched Battlefield 6, Kira offered basic loadout advice and coaching tips.
The system is described as “AI agnostic,” meaning it can work with different underlying language models rather than being locked to one provider. Avatar animations are powered by a partner called Animation Inc., which reportedly runs similar AI companion applications.
Business Model:
Razer is targeting a release in the second half of 2026 (H2 2026) and has opened $20 reservations on their website. The concept includes multiple character packs that would be bundled with purchase, though details on the store or marketplace model remain unclear.
Plausibility and Questions:
Razer has a track record of showcasing ambitious “Project” devices at CES, from triple-screen laptops to RGB face masks. Real-time anime avatars driven by vision systems and large language models are already common in VTuber rigs and AI companion apps, so the technology is feasible.
However, key questions remain. The term “hologram” likely refers to a small transparent display rather than true holography. The “AI agnostic” approach is interesting but raises questions about quality control and commercial partnerships—most consumer devices hard-partner with specific providers.
Additionally, no independent confirmation exists yet of Project AVA’s exact specifications or the role of Animation Inc. as a named partner.
Source: Provided Research Findings (Razer Project AVA analysis).
Neurable x HyperX AI Focus-Reading Gaming Headset
The collaboration between Neurable and HyperX represents an intriguing entry point for brain-computer interface technology into mainstream gaming. This concept headset embeds sensors in the earcups that claim to measure a user’s focus levels in real time.
How It Works:
The AI system analyzes these readings and guides users through a brief “Prime” exercise designed to optimize focus before competitive gaming sessions. In testing, results were mixed—one tester saw their performance score improve, while a reporter’s gameplay actually worsened after the session.
The headset also includes a planned streaming integration that would display the user’s focus metrics live on-stream for viewers to see.
Background:
Neurable is a real BCI startup that has previously developed EEG-integrated everyday devices, including brain-sensing headphones aimed at measuring cognitive states. They’ve publicized collaborations with consumer hardware partners before, making this CES 2026 AI trends concept plausible.
HyperX, known for gaming peripherals, routinely uses CES to showcase concept or early-stage products. Positioning a focus-enhancing headset for streamers and competitive gamers fits their market identity perfectly.
Technical and Ethical Challenges:
Consumer-grade EEG embedded in earcups provides limited signal quality compared to proper scalp electrodes. Mapping noisy signals into a simple “focus score” is common in wellness and BCI products but often lacks rigorous scientific validation. The mixed user results observed in testing are very plausible given these limitations.
There are also significant ethical considerations. Continuous collection of brain-related metrics raises privacy and data-use questions, especially when metrics might be streamed publicly. Performance claims that position this as a competitive edge could face scrutiny if objective improvements remain inconsistent.
The product is still labeled as a concept with no pricing or release date announced. A non-gaming variant is reportedly in development.
Source: Provided Research Findings (Neurable x HyperX analysis).
Lenovo Motorized-Hinge ‘Nodding’ AI Laptop
Lenovo’s concept laptop takes artificial intelligence CES innovation in a decidedly physical direction. This prototype features a motorized hinge capable of automatically opening, closing, and rotating side-to-side—effectively allowing the laptop to “nod” and turn like a person.
How It Works:
The laptop integrates an AI UI layer that projects animated eyes on the display and uses the motorized hinge movements as physical “body language.” In demonstrations using ChatGPT as the underlying AI, the laptop could nod in agreement, turn to face users, and simulate personable, embodied interaction.
The experience is framed as more charming and engaging because the machine physically responds to user queries and conversations.
Technical Feasibility:
Lenovo has frequently demonstrated experimental form factors at CES, including foldable ThinkPads, rotating screens, and the innovative Yoga line. Some premium laptops already feature motorized hinges and auto-lid-open capabilities.
From a robotics and industrial design standpoint, creating a motorized hinge with app control is straightforward. Integrating it with ChatGPT or similar language models follows the 2023–2024 trend of OEMs embedding conversational AI as system-level companions.
Design Concerns:
- Reliability: Motorized hinges introduce moving parts that could fail over time. How many “nods” can the mechanism handle before breaking?
- Battery Life: Repeated motor actuation requires power, potentially impacting battery performance.
- Gimmick vs. Accessibility: For some users, physical animation might increase engagement and accessibility. For others, it could quickly become distracting or feel like a novelty that wears off.
No concrete 2026 product announcement with these exact traits exists in verified sources, but this reads like a natural evolution of Lenovo’s prior concept hardware.
Source: Provided Research Findings (Lenovo nodding laptop analysis).
Lenovo AI Frame Gaming Monitor
Lenovo is also experimenting with AI-enhanced displays through their concept “AI Frame” gaming monitor. This device takes a unique approach to improving competitive gaming performance.
How It Works:
The AI Frame is a 21:9 monitor where the central 16:9 area displays the game normally. The peripheral regions on either side are used by an AI system to selectively zoom in or enhance specific UI elements such as the minimap, crosshair, health bars, and other critical stats.
The AI automatically detects and zooms into areas it deems “critical” to improve visibility and player awareness—potentially giving users better information access than standard displays.
Fair Play Concerns:
This concept immediately raises questions about competitive integrity. Some observers have noted this could be “basically cheating” because AI-driven zoom might provide advantages that players using standard displays wouldn’t have. The line between assistive technology and unfair advantage becomes blurry.
Technical Background:
Some gaming monitors already implement crosshair overlays, black equalizers, and aim stabilizers. AI-based upscaling technologies like DLSS and FSR are standard. Context-aware overlays represent a logical next step in this evolution. Real-time detection of HUD elements across many games would require either game-specific profiles or robust computer vision systems trained on common HUD patterns. If the monitor only manipulates the image locally without injecting data into the game, it may be harder for anti-cheat systems to classify it as cheating—but esports organizations may still ban it.
Accessibility Angle:
Interestingly, similar technology could be pitched as an accessibility feature for visually impaired gamers, which would complicate any blanket bans or restrictions.
The product remains a concept only, with no indication it will reach market in its current form.
Source: Provided Research Findings (Lenovo AI Frame monitor analysis).
XREAL AR Glasses with REAL 3D AI Depth Conversion
XREAL (formerly Nreal) is showcasing what might be the most technically impressive weird AI invention at the show: AR glasses featuring a “REAL 3D” system that uses AI to convert arbitrary 2D content into stereoscopic 3D in real time.
How It Works:
The AI analyzes standard 2D input—whether from movies, games, or other video sources—and infers depth information to render everything as convincing 3D. This technology promises to instantly transform massive 2D media libraries into immersive 3D experiences.
Performance Observations:
Testing reports suggest the technology looks impressive on many games and movies, with convincing depth effects. However, performance varies depending on content. Flatter or less visually structured content can look artificial or produce less convincing results.
Background and Feasibility:
XREAL is a real AR glasses manufacturer with products like XREAL Air already on the market. They’ve explored 3D and AR viewing modes before, making this a natural evolution.
AI-based depth inference from monocular video is an active research area with many open-source models and commercial demonstrations by 2024. Real-time monocular depth estimation can run on device-level NPUs or be preprocessed, though quality heavily depends on content style, motion, and lighting.
Technical Limitations:
- Quality Variance: Fast cuts, motion blur, or stylized 2D art can confuse depth models, producing “cardboard cutout” effects or unstable depth flickering.
- Latency: On-the-fly depth inference could add latency. For games, this might affect responsiveness unless heavily optimized.
- DRM and Content Protection: Many streaming apps and DRM-protected sources may limit signal access for external processing depending on how the pipeline is designed.
Despite these challenges, the value proposition is strong: addressing the scarcity of native 3D content for AR and VR devices by making existing libraries instantly compatible.
Source: Provided Research Findings (XREAL AR glasses analysis).
Stop Chasing Gadgets, Start Automating 💡
Don’t get distracted by shiny new AI toys! Invest in business automation with Flowgrammer and see tangible results: increased efficiency, happier customers, and a healthier bottom line. Ready to unlock next-level productivity?
Schedule a Free Consultation: https://flowgrammer.ca/
Emerging Trends, Themes, & Industry Implications
Now that we’ve examined the individual AI gadgets showcased at CES 2026, let’s step back and look at the bigger picture. What do these devices tell us about where the industry is headed?
Anthropomorphized AI and Personalized Assistants
A clear trend emerges around making artificial intelligence CES products feel more human and personable. Razer’s anime hologram companion and Lenovo’s nodding laptop both attempt to give AI a physical presence and personality.
This shift reflects a broader industry belief that users want technology they can relate to emotionally, not just functionally. By embodying AI in characters or giving machines the ability to express “body language,” manufacturers hope to increase engagement and create emotional connections.
These weird AI inventions represent experiments in how far we can push personification before it becomes counterproductive or unsettling.
AI-Assisted Performance Enhancement in Gaming
Both the Neurable x HyperX headset and Lenovo’s AI Frame monitor target the future of AI gaming by promising performance improvements through novel interfaces.
The BCI headset approaches performance from a cognitive angle—measuring and optimizing focus states. The AI Frame monitor takes a visual approach, manipulating what information is displayed and how prominently.
Together, these concepts signal that gaming hardware manufacturers see AI as a way to create competitive advantages. However, they also highlight the tension between innovation and fair play. Will these technologies be embraced by competitive communities or banned as forms of cheating?
AI as Content Transformer
XREAL’s depth conversion technology exemplifies another key trend: using AI not to create new content, but to reimagine and enhance existing content libraries.
Similar patterns are visible in AI upscaling, dubbing, localization, and restoration efforts. Rather than requiring entirely new 3D media production, AI makes decades of 2D content compatible with modern immersive displays.
This trend has massive implications for content consumption, accessibility, and the economics of media production.
From Utility to Spectacle
Perhaps the overarching theme of CES 2026 AI trends is the shift from pure utility toward spectacle and entertainment value. These AI gadgets 2026 prioritize “wow factor” and novelty over incremental improvements to established product categories.
In saturated hardware markets, this makes strategic sense. A laptop that nods or a holographic anime coach generates headlines and social media buzz in ways that a slightly faster processor cannot.
However, it also raises questions about sustainability and longevity. Will these devices remain compelling after the initial novelty wears off? Or will they join the long list of CES concepts that never ship or quickly disappear from shelves?
Industry Implications
- Product Design Philosophy: We may see more products that prioritize emotional engagement and user experience design over raw specifications. AI becomes the mechanism for creating personality and interactivity.
- Ethical and Technical Challenges: Privacy concerns around brain-reading headsets, fair play debates around performance-enhancing displays, and reliability questions about motorized hardware will need addressing as these concepts mature.
- Accessibility vs. Gimmick: Technologies initially perceived as gimmicks may find legitimate accessibility use cases. Conversely, features marketed as accessibility tools might be exploited for competitive advantages.
- Verification and Transparency: Many of these products remain speculative prototypes. The industry will need to improve transparency about what’s genuinely shipping versus what’s a concept or vision statement.
As exciting as these CES 2026 AI trends are, consumers should follow up with independent verification, hands-on reviews, and real-world testing before making purchase decisions. The gap between demonstration and delivery can be significant.
Source: Provided Research Findings (synthesis and themes analysis).
Stop Chasing Gadgets, Start Automating 💡
Don’t get distracted by shiny new AI toys! Invest in business automation with Flowgrammer and see tangible results: increased efficiency, happier customers, and a healthier bottom line. Ready to unlock next-level productivity?
Schedule a Free Consultation: https://flowgrammer.ca/
Frequently Asked Questions (FAQ)
Q: Are these AI gadgets real or speculative?
A: Many of the AI gadgets showcased at CES 2026 are concept devices or early prototypes rather than confirmed shipping products. While the devices are inspired by known trends and align with past CES demonstrations from companies like Razer, Lenovo, Neurable, HyperX, and XREAL, specific details remain speculative and pending full verification. The patterns match historical CES product reveals, but consumers should wait for independent reviews and official launch announcements before assuming these products will ship as described.
Q: When can we expect these AI gadgets 2026 to become available?
A: Timelines vary significantly. Razer’s Project AVA has a tentative H2 2026 release window and has opened $20 reservations on their website. However, final release dates, specifications, and pricing remain unconfirmed. Other products like the Neurable x HyperX headset, Lenovo’s nodding laptop, and the AI Frame monitor are labeled as concepts with no announced release dates. XREAL’s AR glasses with REAL 3D technology may build on their existing product line, but the specific AI depth conversion feature’s availability is unclear. As with all CES concepts, some may ship, others may be significantly redesigned, and some may never reach consumers.
Q: How should consumers interpret the “weird AI inventions” at CES?
A: These weird AI inventions should be viewed as signals of where technology might be heading rather than guaranteed products. CES has always been a platform for experimentation and spectacle, where companies test market reception for unconventional ideas. While the designs emphasize innovation and generate excitement, it’s important to monitor further announcements, independent reviews, and hands-on testing to validate performance claims. The gap between a controlled demo and a reliable consumer product can be substantial. Approach these reveals with curiosity but healthy skepticism until more information becomes available.
Q: What challenges are associated with these AI enhancements?
A: Several technical, ethical, and practical challenges face these AI companion devices and other innovations: Technical Feasibility: Brain-computer interfaces in consumer headsets face signal quality issues. Motorized laptop hinges introduce mechanical failure points. AI depth conversion quality varies widely based on content type. Reliability: Moving parts wear out. How durable will a laptop hinge that nods hundreds of times daily prove to be? Privacy Concerns: Devices that measure focus levels or collect brain-related metrics raise significant data privacy questions, especially when metrics might be shared with streaming audiences. Fair Play and Ethics: Performance-enhancing displays that use AI to zoom UI elements could be banned in competitive gaming. The line between assistive technology and cheating is blurry. Utility vs. Gimmick: Many features may feel exciting initially but lose appeal over time. The challenge is creating lasting value beyond novelty.
Q: What is the CES 2026 AI trends prediction for gaming?
A: The future of AI gaming appears to focus on two main areas: cognitive optimization and visual enhancement. We’re seeing devices that try to improve player focus through brain-computer interfaces and displays that use AI to selectively enhance critical game information. These artificial intelligence CES innovations suggest gaming hardware will increasingly incorporate AI-driven features that promise competitive advantages. However, the industry will need to navigate fair play concerns, anti-cheat policies, and tournament regulations. Expect ongoing debates about where legitimate enhancement ends and unfair advantage begins.
Q: Will holographic AI companions like Razer Project AVA become mainstream?
A: While AI companion devices are gaining traction in certain markets—particularly in regions with strong anime and virtual companion cultures—mainstream adoption faces several hurdles. The technology is feasible, but commercial success depends on content quality, AI personality effectiveness, pricing, and whether users find sustained value beyond initial novelty. The “AI agnostic” approach could help by allowing users to bring their preferred language model, but it also complicates quality control. If Razer can execute well on personality, utility, and price point, Project AVA could find a dedicated audience. Mainstream adoption will depend on how compelling the experience remains over months of use.
Q: Are brain-reading gaming headsets safe?
A: Consumer-grade EEG sensors like those described in the Neurable x HyperX concept are generally considered safe. They passively measure electrical signals rather than sending signals into the brain. However, questions remain around data privacy, the accuracy of focus measurements, and whether cognitive training exercises actually improve gaming performance. Mixed testing results suggest the technology is still maturing. Users should review privacy policies carefully, understand what data is collected, how it’s used, and whether it’s shared with third parties or streaming audiences.
Q: How does AI depth conversion work in AR glasses?
A: AI depth conversion technologies like XREAL’s REAL 3D system use machine learning models trained to infer depth information from 2D images. The AI analyzes visual cues like perspective, occlusion, texture gradients, and relative sizes to estimate how far away different objects should appear. This estimated depth map is then used to create slightly different images for each eye, producing a stereoscopic 3D effect. The quality depends heavily on content characteristics. Movies and games with clear visual structure typically convert better than flat, stylized content. Fast motion and unusual camera angles can confuse depth models.
Additional Links
Flowgrammer.ca – 💡 Unlock AI-Powered Automation! Let flowgrammer.ca handle complex workflows so you can focus on growing your business.
- Silicon Scoop Podcast – Stay Informed, Stay Ahead!
- Startup Talk Podcast
- Flowgrammer Podcast –
- Startup Investor Drinks – Join Toronto’s Startup Community and connect with fellow startup enthusiasts and investors.
- TorontoStarts Startup and Entrepreneur Community – Become a part of Toronto’s thriving startup ecosystem.
- Workhaus – Discover flexible workspace solutions for your business needs.
- Work with The Startup Coach – Get expert guidance and mentorship for your startup journey.
- Reach out to Jon Irwin on LinkedIn – Connect with our co-host and technology expert.
Flowgrammers.ca – 💡 Join Toronto’s Fastest Growing AI and Busiess Automation Community..
Flowgramming.space – 💡 AI Agent and Workflow Marketplace..
Episode transcript
Read the full transcript
Craig: today, we're diving into the weirdest side of tech, the ai gadgets of 2026 that feel like they jump straight out of a sci fi movie. we aren't talking about smarter phones. we're looking at holographic anime coaches and laptops that actually nod back to you. if you've ever wondered if your tech is starting to develop a personality, you need to see what's coming down the line. at ces twenty twenty six, the tools that help you work have, now become gadgets that wanna be your friends. we see a massive wave of anthropomorphized hardware, and don't get me started on that, tech with faces, bodies, and even the ability to read your brainwaves to help you win video games. it's a wild mixture of breakthroughs and total gimmicks that are redefining how we interact with machines in our homes, and we're gonna take a look at some of these funky gadgets. what's going on here, john?
Jon: yeah. there's some really cool ai gadgets that were announced, and i think we actually covered one, which was the gaming headset that uses ai to read your mind. i can't remember, but we might as well, we might as well start kind of we'll start with that one. so, so this new neuroble hyper x concept is hoping to change kind of how you game. so, essentially, it looks like a normal gaming headset, but built into the ear cups are various sensors that can supposedly read your focus levels. and so they're similar to the brain bcis, the brain computer interfaces that you might have seen on different sci fi shows and that we've covered in the past. so there's a bunch of wires and discs attached to them, but shrunken down for the consumer market. here's where the ai comes in. so, because the sensors are shrunken down so much, it gets fewer readings than the bigger ones in the labs. but neurable, what they've claimed is that its models are still able to pick up on trends in those readings and translate them into useful data. so for gamers, that means it can run you through a quick focus exercise called what's quote, unquote prime where you concentrate while noticing a cloud of dots shrink into a solid orb. and then once this is done, you're supposedly ready to focus and ready for play. i don't know. what do you think about this? i again, this is the weirdest ai, which makes sense. it's fallen under that quarter. but what are your thoughts?
Craig: i had a little coughing fit earlier, so i may anyway, i'd like to know how, good it is. like, from a great that it's training ai, but, we've talked not specifically about this, but we talked about, you know, the, eeg, head thing that could do stuff. but you know, you say it has limited signal quality compared to proper, scalp electrodes mapping noisy signals, into a simple focus score. so if it's just telling us, that, you know, our focus is less when the dog is barking or when something else is on, like, what's the point?
Jon: yeah.
Craig: so, you know, i mean, we can say a gamer headset, but, i'd like the kind of idea of, being able to do this for work, you know, as a programmer, flowgrammer.
Jon: yeah.
Craig: yeah. but the point, i guess, is it tells us what our focus levels are. so now we have this thing distracting us from our focus to tell us what our focus level is. i i feel like it's counterintuitive. i feel like, now if it kinda came up and said, hey. you know what? you need to go to a quieter environment or, hey. you need to listen to this type of music or, based on your past, ten days, these are the things where you reach optimal performance. okay. but, like, i'm, you know, in the moment, i'm trying to figure this out. so right now, it's labeled as a concept with no pricing, and it's targeted gaming, and a nongaming variant is reportedly in development. but, you know, i need something more than a focus score.
Jon: maybe you can use it more like a coach to, like, as opposed to, a a device that's real time device, if that makes sense.
Craig: yeah. i guess so. and we'll see. i mean, i think the fact that it it can it's so limited in what it can measure today, this version, this prototype. i don't think it'll go very far. i think, you know, we'll see it in a few high end elite headsets. it'll be a gimmick. i think generation two, generation three where we can do more, maybe where it's more evolved around, it does it it, covers your eyes and your ears to help all and knows, you know, we need to add more shade or we need to do more noise canceling or i get if it can actively do things other than just read your focus to help you focus, that's what i think to you know, a couple generations down the road, we can actually read more and we get more data. so i'm interested in what this is doing because it's a start. we start measuring stuff and getting data, people playing video games, and we're gonna learn a lot. and that'll help us to drive software version two and software version three. so i'm interested, but to me, it's a gimmick.
Jon: yeah. i know. so maybe it might be worthwhile for elite, competitors. who knows? but, yeah, these are just sensors and again, they're using ai. so that's the other thing that i'm worried about is ai, as we know, it's trained to please kind of thing. right? so, is it really gonna give you the insights? are they gonna be able to train it properly? and, it's and, again, you're using data that's not full data, if that makes sense.
Craig: it's
Jon: but, anyways.
Craig: yeah. so that's the neurable hyperx ai focused reading gaming headset. let us know what you think about that one, whether this will be on your christmas list or this will be on your no thank you list. so what's the next one you wanna talk about? weird ai from, ces, buddy.
Jon: let's talk about the, the cheating, the cheating monitor. lenovo's ai gaming monitor or cheating monitor. i mean, did you have a look at that one?
Craig: is this the artificial intelligence, the nodding monitor?
Jon: well, let's talk about the nodding one first. yeah.
Craig: oh, okay.
Jon: i like this because go ahead. if you wanna talk about it first, go ahead.
Craig: yeah. okay. the gaming one was the next one down. i apologize. well, please. they're both lenovo. alright. this, lenovo's concept takes artificial intelligence, in a decidedly physical direction. this prototype features a motorized hinge cable of automatically opening, closing, and rotating side to side, effectively allowing the laptop to nod and turn like a person. the laptop integrates with an u ai ui layer that projects animated eyes on the display and uses the motorized hinge movements as the physical body language. in the demonstration using chatdgp as an underlying ai, the laptop could nod in agreement, turn to face users, and simulate personable, embodied interaction. the experience is framed as a more charming and engaging because the machine physically responds to user queries and conversations. now what do you think about this, john?
Jon: i kinda like it. i like it because it's and there's obviously, there's things i don't like, but i like it because this is innovation. it's thinking outside the box. it's, it's trying to, yeah, integrate personality into a laptop. that is typically just something that sits there that you open and close. it's cool. i don't know you, if you saw the video, but it nods, the the whole screen rotates and follows you. if they have a a high megapixel webcam, this is perfect for streaming, or anything. the only concern i have is obviously that motor and, how long till that motor gives out because you're rotating a pretty heavy screen. but i like it. what do you think about this, craig? because you're the one that's yeah.
Craig: well, i think right now it's gimmicky. i was trying to find, oh, yeah. i think i've got it here. i'll put the video up. just give me a second. i, think this is cool. i'm getting back right now, obviously. but it's cool because it's not necessarily for you. it's for, you know, demonstrations. it's for, like, you know, when you have a kiosk type machine or you're doing a presentation with a client and whatnot. i think, you know, now all of a sudden, it becomes a let me, okay. so this is, oh, that's the gaming assisted computer. i apologize. i thought again, too many laptops.
Jon: yeah. we got one right there. yeah.
Craig: is this the one? okay. it's not a video.
Jon: no. there it is.
Craig: yeah. let's see if it has a video. no. it's not a video. there it is. anyway, the concept of it, you know, being able to do that is very interesting. now i think it's gimmicky. the hinge is gonna break faster than anybody knows. people are gonna try and shut it when it's motorized. like, this thing is gonna have warranty and breakage issues like no one understands. but the idea of something that is the size of a laptop that can turn and face and run meetings, now you start to think about how you could implement this in multiple ways a, like, a stand alone kiosk or to, know, talking to multiple people from a meeting room to, i don't know, just being an entertainer and whatnot. there's some very practical ways that this could be now effective. like, you could use it in medical industry where it could take care of the person in the room while they're waiting and answer their questions. and if they're walking around, turn and face them and give them experience. so i think there's a lot of cool ideas that could be used. but right now, you know, it's a cute concept. and i take a step back, and i wanna let everyone remind everyone that i think that the anthropomorphization of ai is a huge mistake, and we shouldn't be doing it. and when i see some of this stuff, i think, okay. that's kinda cool. but as soon as you start assigning, it feelings and whatnot, you have to treat it a certain way and this and that. and understand that, you know, we pay per token and we pay for like, you're you're infringing all sorts of weird morality and issues on something that, you know, is code, is a piece of hardware. now people can come after me. have you seen running man or not running man, but, i can't remember these, replicants stuff. anyway, my point being all of them. like, they're all kinda the same. all of them. yeah. yeah. yeah. i was referring to specific one, but all of them. blade runner is what i was thinking of. but, my point is that at what point is it intelligent and we're anthropomorphize it, now we've gotta give it rights. we have to give it legalities. we've gotta give it breaks and time off, and we have to like, you know, you think i'm kidding here, but, you know, people are already having relationships with their ai that doesn't have any of this stuff. it's a major problem that we're gonna have to face. you know, we think social media is a problem. this is gonna be 10 times, a 100 times, a thousand times worse. we've gotta stop so that it doesn't do these things. but that being said, you know, i don't mind in a conference style, you know, if you're at a conference and you have four or five of these laptops out there that will stop people and talk to them as they're walking by at a trade show, you know, that's useful. that's why i'm saying there are some things that it could be used for, but, generally, it's a gimmick.
Jon: the thing i like it most for, and i can just buy a webcam for this, but is the tracking part of it. so because i don't wanna buy another accessory. this is built in, so i can just sit here or i can walk around and talk and, like, i like that. but, again, yes, gimmicky, and prone to breaking. but, i thought it was cool the way it nods, and, yes, i think that that kind of embodiment could significantly affect human ai trust and authority like we were talking about. so, and the thing is humans instinctively, they trust physical cues more than text or voice alone. so, again, like you said, i agree with you. slippery slope. but cool.
Craig: yeah. and for some users, physical animation might increase engagement. you know, if you have accessibility issues and whatnot having, you know, where you can't move as much of having a computer that might be very helpful. but overall, you know, reliability, i mentioned, the motorized hinges is gonna fail over time. how many knobs can the mechanite mechanism handle? how many swivels? the battery life will be impacted by the motor, and it's a gimmicky thing. so we'll have to see the no concrete, 2026 product announcement on this. we'll watch it and see what happens. absolutely. and you wanted to talk about the lenovo ai gaming monitor.
Jon: yeah. i think this is cool. i kinda like this. but go ahead.
Craig: no. you go ahead.
Jon: oh, i thought i always let you do your intro first because normally you have a really good intro to this stuff. but, so i like this monitor because it uses ai to zoom in on critical gameplay elements. it can enlarge maps, reticles, and or targets dynamically. it's cool because it works across different games. so this is an ultra wide gaming monitor by lenovo, by the way. and it's not software hacks. it's hardware level augmentation. so think about it in shooters. it essentially gives everyone a permanent adaptive scope.
Craig: oh, yeah.
Jon: and so i i i really like this, but there are some broader implications. so when ai assistance crosses from accessibility into competitive advantage, who decides what's fair? and, again, for casual gamers, not a big deal. but, they're what they're saying in future is, like, they're could potentially have aim assist or performance enhancing hardware or different things like that. like, this is the first step in, like, a hardware cheat, if that makes sense. what do you think? you're smiling over there.
Craig: i'm smiling because i'm trying to get this video up to load, and every time an ad plays or this happens or it's gone ad. i know. and it's gone to the next one. so i got the video playing. we'll see what it shows us here. so, i think this is cool. i like the idea beyond gaming because as far as i'm concerned, the current implementation of the ai browsers are really poor. unless you work with them and whatnot, and you say that, you know, and now you can apply this kind of thing to training it to do the stuff you do. and now you got a different kind of ai browser or ai system that'll work with any of one of your apps to do this, not just gaming. so i i think for gaming, i think it's cheating. so that's a whole other story, but that's a different, you know, discussion. but when you can hook it up to all your other apps and it knows what you do and it, you know, blah blah blah blah blah, what do i normally do? like, it just can do it for you.
Jon: yeah. so here's my thought on this. so i used to hardcore game, like like, hours and hours and hours. we got so good that, like, you could snipe within a second. second, like, zoom in, snipe, boom, you're done. right? yep. and so i think this is good for the casual gamer who doesn't have that skill set, but doesn't wanna get killed right away in any game that they're playing. so, yes, it is augmenting. it's cheating. but i think it'll allow for more accessible gameplay as long as there's a arena for it, if that makes sense. so, like, maybe there's a specific area, where you have this hardware where you can play, and so, i don't know. but i i like it for more of the casual gamer, definitely not for competitive play.
Craig: okay. and i understand, visibility issues. you know? i, my business partner, he's colorblind. so when he plays video games, he looks for the high contrast version. so there should be something in there for high contrast people, but everybody should be able to switch that on at some point if, you know, if they think that helps them. but something that automatically zooms and automatically does some things for you, it depends. like, if the game is not built for that, then it's cheating. and let's face it. this is a version one, so it's the first thing. yeah. what's the next feature they're gonna add, and what's the next feature they're gonna add? and when are you gonna say, oh, wait a minute. that's too much.
Jon: yeah. i i get where you're coming from for sure. it's too much already, like, by enabling this. but it is good for because now i would consider myself more of a casual gamer. maybe it's good. anyways, yeah, there's there's there's use cases but it's still cheating at the end of the day. but i think it's a cool concept, but i get the cheating aspect of it for sure.
Craig: well, i mean, with games, you can up and down their, easy, hard, medium, whatever level, so when you're playing yourself. but if you're playing pvp, then we're now you're just cheating because what have you. now maybe there's other issues, maybe but some gaming monitors already implement crosshair overlays, black equalizers, and aim stabilizers, ai based upscaling technologies like, dlss and fsr standard. so context aware overlays represent a logical step in this evolution. yeah. unless the game it's part of the game and it supports it, which i think will come along and that'll be fun. like, all of a sudden, if the game can detect your hardware, enable this kind of feature, and other people have to button press to kinda do that thing, sure. that just becomes a new sellable gimmick. right?
Jon: i have a question for you then. yep. kind of a philosophical question. if this is cheating, what about those high end, controllers that allow for, like, rapid, rapid, triggering or things that that give person an advantage or someone that buys a super fast internet so that they're they have low latency, where like, is that considered cheating?
Craig: so if we're gonna go down the morality route, i take a step back and say, if you're playing against the computer and not people, you can do whatever the heck you want. it's not cheating.
Jon: i mean, i'm talking to because
Craig: it's your experience, your experience, your experience. like, if you wanna apply a cheat, put god mode and play the game, it's your game. play it however you want. get the enjoyment out of it. so now for this kind of stuff, i say, eye and equipment is not a problem. what is a problem is any sort of macroing that's anything that's not allowed in the game. if you have a keyboard that you can hold down and go faster, there's four or five of them out there now that are doing it. like, that's just a six months, a year, benefit for somebody because every keyboard will be doing it at some point. so that's a natural evolution. but when you can press a key and it does five different things, that if the game is not supposed to, then that's what i would call cheating when you're up against people. yeah. so, i mean, people are gonna have better hardware. they're gonna have better subscriptions. they're gonna have better in game gear. they're gonna have better internet connections. that's just a fact of life. and trying to get everybody down to the same level is kinda ridiculous. but if you're having a computer actually playing the game for you, that's when it becomes cheating. like, when it's just hitting the buttons and doing the stuff, that's when, you know.
Jon: that's true. yeah. you've got ai in this case. right? or it's hardware and ai. so yeah. okay. okay.
Craig: now i like what they're doing again because the more work they do is this, the more data they can collect and then the more they can start, extrapolating out saying, alright. well, let's put a camera in the monitor, and i'll tell what area you're looking. and i'll understand when you're straining, and i'll zoom in. and it's not for games. it's for reading. it's for web surfing. it's for all the stuff. and now what else can we do? what other things? i see where you're looking. i'm gonna click that button. all of a sudden, we've got much more functionality. now i don't know what else you'd wanna do. but when, the ai, can do these things automatically for you based on the app, based on this, then sure. why not? yeah. sure. because we're all looking to be able to do our jobs faster and better. let us know what you think. this lenovo ai frame gaming monitor, do you think, it's something you're gonna go out and, grab? do you think i'm wrong that this is, not cheating and this is just the next evolution of gaming? and if you don't have one, you're a loser and that's the way it goes? or what is your thoughts? we'd love to hear what you think about it. which one do you wanna talk about next?
Jon: just keep going down the list, and then we'll go back up to the top. so
Craig: alright. alright. what about these x real, formerly n real, three d sorry. standard two d input. whether, so these glasses are three d glasses, but they analyze standard two d input into three d real time. so go ahead.
Jon: no. this is cool. i like this. so there's no need of three d content. right? i like it because this is a commercially viable product that you could potentially buy x reel, and we'll be covering, those, the 2026 being the year of these types of glasses in another episode. but, i like it because what it does is they're ar glasses. so ar is augmented reality, and it's got this real three d mode. so it uses ai depth, inference, to convert any two d video or game into a stereoscopic three d. and, apparently, there's no noticeable lag, and it works on games, movies, and even hand drawn animations, obviously, with some edge cases. but this is cool because this is a real time monocular depth estimation where the ai infers spatial layers where none exist. and i think this could help revive interest in three d media without any new production pipelines. there are some limitations. so flatter abstract visuals confuse the model, but when it works, apparently, it's convincing enough to feel native. is, i think this is kind of bridging that gap between ar and vr, if that makes sense. what do you think?
Craig: this is like a they're a real ar glass manufacturer, with products like real air that already are on the market. so
Jon: mhmm.
Craig: they've explored three d and ar viewing models before, so making this a natural evolution. i'm excited that we're gonna see this on the market, and we're gonna see more and more demos of this. so technical limitations, what i've seen is there's fast cuts, motion blur, or style two d art can confuse the model, producing cardboard cutout effects. that is normal. that's been normal for, these types of things for a long time. and as the technology progresses, it gets better. so i'm sure, again, we're early on with this particular version. on the fly, depth insert inference could add latency for games. this might affect responsiveness, so that might be an issue. drm and content protection. many streaming apps drm, and drm protected sources may limit signal for external processing depending on pipeline is designed. so not really sure how that would work, that there would be some sort of visual signal to the glasses that it's not allowed to render this in three d.
Jon: yeah.
Craig: and then it would have to look that up and say, oh, yeah. okay. that's right. i can't do that.
Jon: i don't know. yeah. or yeah. so do you get, like, a b bsod or something? or, sorry, blue screen to death? i don't know. but, yeah, i like it. so like you said, they've got the air. they've got a couple different products. we'll cover them. we have covered, i think, one of them in the past. so it's not like this is a new company that is just trying to put out a product that is a gimmicky product. they've got clout in the ar glasses, realm. now these aren't like the meta glasses where there's a heads up display in the screen. these are actually, mini lcd or led screens, i think, because that's what it's real that's that's the product. so, yeah. i like this. i think this is this is cool. i i think this is the year that i'm gonna bite the bullet and buy one, but who knows? we'll have to see because, i've gotta follow this technology. but, yeah, this is cool.
Craig: yeah. there's no real, image that i saw anyway of the inside of the glass image. it's probably in a video somewhere.
Jon: so that outside image looks like the x real glasses from the outside, which means you probably have the screens because all heads up display glasses, they're clear glasses. right? so because these ones are shaded, i'm guessing they have the screens inside.
Craig: so despite, you know, somewhat gimmicky and some limitations and latency and, you know, as long as you don't move your head too fast, the quality seems to be really great, and there are some challenges. and the value proposition for this is really strong. so addressing the scarcity of the native three d content, for ar and vr devices, and making existing libraries instantly compatible, makes this a, you know, very interesting offer. so the question i have for you, john, is will you be running out and grabbing one of these when they come out, or will you be waiting to see?
Jon: probably not the three d ones just because this is newer technology again, but probably an xr glass because it's been around for a couple years. there's actually a gaming xr glass that came out at ces, but probably not these. but i'm you? because you travel on the train and things like that. would xr glasses be something that you or air glasses be something you would be interested in?
Craig: probably not. because i wear glasses, i've got some other issues and whatnot, and you know, everything needs to have my exact prescription, and then i have to change it if it changes. and people give me crap when i say, hey. i wanted to automatically adjust my prescription. they say, oh, these come with diodes normally that you can adjust, but that's great. one eye has a different prescription than the other. normally, they don't allow for that. and i want it done in software. i want it to know my prescription and automatically do it, and it should be able to do that. so i'm waiting for that. and because then when my prescription changes or what have or i don't have a problem or, close versus far, it'll figure it all out. so i think, you know, you can do whatever that diopter is, but for me, i don't think so. but for other people, a lot of people are into putting stuff on their head. i'm not there yet.
Jon: yeah. see, this is where i'm going with this. so, not that i travel as much anymore, but it'd be nice to have, like, that pc in a keyboard, with these glasses. and all i gotta do is bust out the keyboard, and i've got a mouse, and i can kind of, i've got a full computer there, and all i have is glasses and a keyboard kinda thing in a mouse.
Craig: so you remember last week when we talked about the computer keyboard that i'd see i ces, just plug it in and off you go. that's what a lot of people are saying. you could easily do yeah. and that, depending we talked about the travel ability. depending on the size of that keyboard and how it packs up, that combo might be a very interesting combo of portability and screen. right? for me and the train, i'm using on my phone or my ipad doing stuff. and, you know, would i be more compact or more private? absolutely. but, unfortunately, i don't wanna wear stuff on my head, and i wanna see what's going on around me. so great.
Jon: let us
Craig: know what you think. we're kind of mixed on these re xreal, ar two d to three d glasses that can transform video or games to three d. let us know if you think this is cool, and you'll be up for grabbing them.
Jon: do you wanna cover that ai, hologram, or do you wanna jump to the battery?
Craig: i think we need to cover the ai hologram because it simply is you know, if there's anything that has got a bug in my craw
Jon: alright. let's
Craig: alright. another one of the weirdest things weirdest ai of ces is razer's project ava. this is a small usb tube accessory that plugs directly into your laptop and features an embedded camera paired with razer's calls what razer calls a pseudo holographic display. the star of the show is kira, an animated style avatar who serves as both an ai esports coach and a general purpose ai companion. i think you can tell the market they're going after. so project a ava or ava uses its built in camera to visually recognize attributes in the user's environment. in demonstrations, kira notices, reporter's orange sweat reporter's orange sweater commenting on it and asking about their experiences at ces before seamlessly transitioning into gaming mode. when the user launches battlefield six, kira offered basic loadout advice and coaching tips. the system is described as ai agnostic, meaning it can work with different underlying language models rather than being locked to one provider. avatar animations are powered by a partner called animation inc, which reportedly run similar ai companion applications. so is this, the ai girlfriend on steroids?
Jon: no. no. i think this is a next step in ai girlfriend. so, again, the thing is it's not really a breakthrough in kind of any sort of ai intelligence. it's more of a breakthrough in ai embodiment. the novelty is kind of not the model, but the dedicated physical interface in my opinion. so, i don't know if there's a video of it, but yeah. there. there's a picture of it. the hologram is closer to a transparent screen than a true volumetric projection, but, it shows that ai companions are becoming consumer products, not just app features. but to me, i think the value proposition is unclear. so, it is ai model agnostic, which is cool. so you can hook it up to graph, chachapicci, gemini, or anthropic. and, yeah, like you said, it's, it can see you. it can notice different things about you. you can talk to it independently of your laptop audio, and it can give you, like you said, gaming advice. so this is just kind of a physical representation of the chat mode, with gemini or with chat gpt in my opinion. right? or do you think it's more than that?
Craig: yeah. i was showing, the male character. this is kira, the female character. i mean, i like the concept. and, again, this is a beginning thing, and ces shows a lot of really early stage things, and some never make them, some do. but other than characters, you know, because i think the anthropomorphization of any of these things is horrible, this could be a really interesting learning device when we can say, you know, people aside, show me geography, show me objects, show me the things i'm talking about in history. so that kind of stuff, you know, now we're talking about something, you know, where we really reimagining an interface, that will bring something to life in front of you based on whatever's going on.
Jon: i like that. that's cool. yeah. that could be the next step. so, like, if you show it a globe, and then you say, okay. zoom in on ukraine, and it zooms in on ukraine. and that is a super cool, usable, non gimmicky interface. i like that. let's build it.
Craig: yeah. so i think the concept is here, but, obviously, these are static libraries and whatnot. but when you can tap into google earth and a bunch of other things yeah. you can start to think about, okay. i can do some really cool stuff with this. now gaming wise, sure, it's a gaming coach and all that kind of stuff, but, you know, what drives sales is, hey. this could actually, be my character in the game. whatever i'm playing, it'll download my character and show me different poses, and i'll see him fighting while i'm fighting here. or maybe it'll be my pet or this or whatever. or, you know, all of a sudden kids will want it because it's a three d representation of, whatever they have. so there's a bunch of things. like, that's a gimmicky gamey thing, but, you know, you could do it. like, you could also take it a step aside and say, why not put, my actual, wife, girlfriend, boyfriend in here when i'm talking to them, they can talk through this box when i'm on the phone.
Jon: yeah. yeah.
Craig: you know? so i go ahead. yeah. go ahead. i just think there are things we haven't thought of about the interface. i think the anime boyfriend girlfriend that also, coaches you on how to play games is an interesting place to start. but it's not that particular thing is not for me, but i think the evolution of this interface could be very interesting.
Jon: yeah. but my question is how does it coach you? like, what is it doing?
Craig: so when it knows what games you're playing. it says that it gives you advice on load ups. she gave some generic load out advice. i spoke to her using the microphone, built into her tube. she responded using her speaker rather than the laptop's speaker. ready to send them was more directed, hence, she brought up, gaming right away. so she'll she i don't know the library she has. now that could be also a very interesting, advantage if you sit back and say, i know lots of people who new games come out, new builds, new dlc, new character classes, new whatever, and and people are trying to figure out what the best builds is for them. and all the information out there is crap because it's brand new. it doesn't have this. all the ai is using six months to year old information. if they had its information loaded up gamer heavy saying every time a game comes out within two days, we're gonna have our thing fully updated, with all the loadout knowledge and builds and stuff for that game. okay. now you've got something that can help you. now you wanna take it to the next level. if it can actually monitor where you are in the game and know what happens, it can, you know, it can start giving you a level of advice based on, what you tell it. you know, i'm playing level easy, so tell me to watch out when i'm about to hit a boss. oh, that looks like a scary spot up there. look out for the boss. you know what i mean? like, you can do some things with it and integrate it. these are just random thoughts, but i like the interface. i'm not sure this is the best, use for it. but for version one, i'm interested. now imagine, you know, it's showing you telling you how to do pivot tables or telling you how to do code or telling you blah blah blah or being the visual interface for your ai code builder who can look at you and look at the page that's on your screen and actually tell, the device or back to the code without having to launch a browser, oh, this is what we're seeing. this looks like crap. you know, there's a bunch of things, you know, out of the box you could do. so i do like the concept. i'm not gonna run out and get this one, but i do like where the technology is going. yeah. yeah. good point. yeah. so i really think this is cool. i wanna know what you guys think. will you jump on this down the line? is this a cool enough gadget? do we know what the pricing is? i didn't see it. no independent com confirmation exists, exact specifications or the role of animation ink. so we don't know the pricing and whatnot. so let us know what you think. are you gonna rush to get some of this? you're gonna wait to see it comes out later? or you're dying to be able to talk to a three d representation of something. they're targeting a release 2026, and they've opened up $20 reservations on their website. the concepts include multiple character packs that would be bundled with purchase, though details on the store or marketplace, model, remain unclear. so let us know what you think. we'd love to hear from you. and that was the weirdest ai of ces.
More from Silicon Scoop
All episodes
silicon-scoop · October 16, 2026
Meta’s $18 Billion Teen Safety Settlement: Soft Guardrails, Hard Leverage Over TikTok and YouTube
Deep dive on Meta teen safety settlement, social media addiction lawsuit, new Facebook Instagram time limits and pressure on TikTok YouTube age verification.
View episode

silicon-scoop · October 15, 2026
How Claude Mythos Is Reshaping Cryptanalysis: HAWK, AES and the Rise of AI-Driven Crypto Research
Claude Mythos cryptanalysis weakens HAWK post-quantum signature, speeds AES Möbius Bridge attack, and powers CryptanalysisBench benchmark in AI-driven crypto research.
View episode

silicon-scoop · October 14, 2026
Nvidia’s $12.9 Billion Hugging Face Bet: How Controlling the Open-Source Model Hub Reshapes AI Chips, Cloud, And Competition
Nvidia Hugging Face acquisition could reshape open source AI models, AI chip dominance, and the global developer model hub, raising antitrust and neutrality questions.
View episode
