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Apple Paid Subscriptions Hit 1.5 Billion as Services, App Store, and Regulatory Pressure Reshape Growth

Silicon Scoop · Episode 545 · September 17, 2026

Apple paid subscriptions hit 1.5B as Apple Services revenue, App Store subscriptions, and Apple Epic Games lawsuit pressures shape growth.

With Craig Major and Jon Irwin

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Apple Paid Subscriptions Hit 1.5 Billion as Services, App Store, and Regulatory Pressure Reshape Growth
Apple paid subscriptions

Apple Paid Subscriptions Just Hit 1.5 Billion — Here’s What That Means

Estimated reading time: 10 minutes

Key Takeaways

  • Apple paid subscriptions have crossed 1.5 billion, counting active paid subscription relationships across Apple’s platforms (including third-party App Store subscriptions), not unique paying people.
  • Apple’s Services segment reached approximately $30.74 billion in the June quarter, setting a new June-quarter record.
  • WWDC 2026 introduced new App Store subscription tools (bundles, enterprise purchasing, retention messaging, streamlined workflows) that could support continued subscription growth.
  • Legal and regulatory pressure (including Epic Games v. Apple and the EU Digital Markets Act) could reshape App Store subscription economics and commissions.
  • iCloud+ and Apple One are key drivers of subscription growth by creating sticky recurring relationships and increasing services per account.

Apple paid subscriptions have crossed 1.5 billion. That number landed during Apple’s fiscal third-quarter results for 2026, and it says a lot about where the company is heading — and what challenges it now faces to keep that growth going.

This is not just a feel-good milestone. Behind that number sits a $30.74 billion Services quarter, a set of new App Store tools from WWDC 2026, and a legal fight over commissions that could reshape how the whole system works. Let’s break it down piece by piece.

What “1.5 Billion Apple Paid Subscriptions” Actually Means

The first thing worth clearing up is what this number counts — because it is easy to misread it.

Apple paid subscriptions measure the total number of active paid subscription relationships across Apple’s platforms. That includes Apple’s own services and third-party apps sold through the App Store.

It does not mean Apple has 1.5 billion unique paying people. One person paying for iCloud+, Apple Music, Apple TV+, and two productivity apps from the App Store counts as five subscriptions. A family sharing an Apple One plan may contribute several subscriptions from a single account.

Apple does not publish the number of unique subscribers behind that total. The company has been consistent about this. What it tracks and reports is the subscription count — the individual paid relationships — not the headcount of distinct humans paying for them.

Why the distinction matters:

  • It makes the number harder to compare directly with, say, Netflix subscribers or Spotify monthly active users
  • It reflects how Apple has built its ecosystem — stacking multiple services per device owner rather than chasing entirely new customers
  • It shows the compounding effect of the App Store as a distribution and billing platform for outside developers

Tim Cook announced the figure during Apple’s earnings call tied to fiscal Q3 2026, a quarter where the company posted $109.4 billion in total revenue — up 16% year over year — and a gross margin of 50.1%, helped in part by tariff refunds. The installed base of active devices also reached a new all-time high across all major product categories and geographies, which is the direct fuel behind every subscription number Apple reports.

(Apple reports third quarter results)

Apple Services Revenue Sets a June-Quarter Record

The subscription count is the headline, but the financial number that matters most to investors and analysts is Services revenue.

Apple’s Services segment brought in approximately $30.74 billion in the June quarter. That is up about 12% from $27.42 billion in the same quarter a year earlier, and it set a new record for a June quarter.

Services now includes:

  • App Store (commissions on app purchases and in-app subscriptions)
  • iCloud+ (paid storage tiers)
  • Apple Music
  • Apple TV+
  • Apple Arcade
  • Apple Fitness+
  • Apple News+
  • MLS Season Pass
  • Apple One (the bundle that combines several of the above)
  • Apple Pay and Apple Card (payment and financial services)
  • AppleCare (device protection plans)
  • Advertising (search ads and other placements)

Records were reported across cloud services, payments, advertising, and AppleCare. App Store performance, however, felt some pressure. Softer mobile gaming activity and business-model changes in certain markets held back what might have been a stronger result. Foreign exchange headwinds also affected the final number.

The Services segment still came in slightly below some analyst estimates, which is notable given that Services has become the growth story Apple’s stock price increasingly leans on. Hardware revenue from iPhone, Mac, and iPad remains enormous, but those products have natural upgrade cycles that create gaps between big purchase moments. Services revenue flows continuously.

The recurring model advantage is simple:

  • A customer buys an iPhone once every two to four years
  • That same customer may pay for iCloud+, Apple Music, and an App Store subscription every single month
  • Over a four-year device cycle, the subscriptions can generate more cumulative revenue than the hardware purchase itself

Apple’s gross margin on Services is also meaningfully higher than on hardware, making each dollar of Services revenue worth more to the bottom line.

(Apple reports third quarter results)

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How WWDC 2026 Changed the App Store Subscription Playbook

One story that got less attention than the revenue numbers is what Apple announced at WWDC 2026 around App Store subscriptions. The changes are significant for developers and, indirectly, for the continued growth of that 1.5 billion total.

Apple introduced a major App Store subscription overhaul that added several new capabilities:

Cross-developer subscription bundles allow multiple developers to package their apps together under one subscription price. This opens the door to collaborative offerings — imagine a productivity bundle from two separate small developers sold as one recurring product.

Enterprise and group purchasing lets businesses buy and manage app subscriptions in bulk for their teams. This is a direct move toward the corporate software market, where recurring seat-based licensing is the standard model.

Retention messaging gives developers new tools to communicate with subscribers who are about to cancel or who have already lapsed. This is a significant commercial lever — reducing churn is often more valuable than acquiring new subscribers, and developers previously had limited options inside the App Store to address it directly.

Streamlined submission workflows reduce the friction of getting subscription-based apps reviewed and live on the store.

Taken together, these tools make the App Store a more competitive subscription platform compared with direct web-based billing or rival app stores. They give developers reasons to keep their subscription management inside Apple’s system rather than looking for ways around it — which is directly relevant to the legal battles covered in the next section.

(Apple introduces App Store subscription overhaul)

The Epic Games Lawsuit and What It Means for App Store Subscriptions

The legal pressure on Apple’s subscription model is real, active, and heading toward decisions that could change how billions of dollars flow through the App Store.

The case most people know is Epic Games v. Apple. Epic sued Apple in 2020 over App Store commission rules. The original ruling by U.S. District Judge Yvonne Gonzalez Rogers did not go fully in either direction. Apple largely won on antitrust claims, but the judge ordered Apple to allow developers to include links in their apps pointing users to external payment options — a practice called “linking out.”

Apple challenged that order. In 2025 and into 2026, the case moved into remand proceedings focused on one specific question: what commission, if any, can Apple charge on purchases completed outside the App Store through those external links?

Apple has proposed a tiered commission structure of 5% to 15% on U.S. linked-out purchases. The company’s argument is that even when a customer leaves the App Store to complete a transaction, that customer was found through Apple’s platform and the sale would not have happened without it.

Critics, including Epic and various developer groups, argue that charging commissions on transactions Apple does not process directly is exactly the kind of anticompetitive behavior the court was trying to stop.

The outcome of this specific argument matters a great deal for App Store subscription economics:

  • If Apple wins the right to charge meaningful commissions on linked-out purchases, the financial impact of any shift to external billing is reduced
  • If the court blocks meaningful linked-out commissions, developers have a real financial incentive to move subscribers outside Apple’s system
  • Either outcome changes the calculation for developers deciding where to run their subscription billing

Separately, the EU Digital Markets Act has designated iOS, the App Store, Safari, and iPadOS as “core platform services” under Apple’s gatekeeper status. This means Apple faces obligations in Europe to allow alternative app stores and payment systems — obligations it is actively navigating while trying to preserve as much of its business model as possible.

(Apple’s fight over commissions for linked-out App Store purchases continues in federal court)

(Apple proposes 5 to 15 commissions on US linked-out app purchases)

(App Store fees Apple link-outs)

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Why the Subscription Flywheel Is Hard to Stop — and Where It Could Slow Down

Apple’s subscription growth is not random. It follows a very deliberate structural logic that reinforces itself over time.

Here is how the flywheel works:

  1. Apple sells hardware at scale — iPhones, iPads, Macs, Apple Watches, Apple TVs
  2. Every device connects to an Apple Account
  3. iCloud storage fills up over time, pushing users toward paid tiers
  4. Apple One bundles add more services per account at a discount
  5. The App Store surfaces third-party apps, many of which use Apple’s subscription billing
  6. The more services a customer uses, the harder it becomes to switch to Android or Windows
  7. More devices sold means more potential subscription relationships

The installed base reaching a new all-time high in Q3 2026 matters because it means the top of this funnel keeps expanding. More devices mean more starting points for new subscription relationships.

Where the model faces headwinds:

  • Gaming slowdown: Mobile gaming subscriptions and in-app purchases have been softer, and gaming has historically been one of the largest revenue categories inside the App Store
  • Regulatory compression: If courts and regulators force lower commissions or easier exit paths for subscribers, the revenue per subscription relationship could shrink
  • Currency effects: Apple operates globally, and a strong U.S. dollar makes international Services revenue worth less when converted
  • Saturation risk: In Apple’s most mature markets — the U.S., UK, Japan, parts of Western Europe — growth must come from adding more services per existing user rather than reaching entirely new device owners

None of these headwinds make the 1.5 billion milestone less significant. But they explain why Apple is working on multiple fronts at once — building new developer tools, fighting legal battles over commissions, expanding hardware into new markets, and continuing to launch new services.

iCloud+ and Apple One: The Quiet Engines Behind the Numbers

Two services deserve special mention because they do disproportionate work building the subscription base.

iCloud+ is the most natural entry point into Apple’s paid ecosystem. Every Apple Account comes with 5GB of free storage. For most active iPhone users, that fills up. Photos alone can exceed it quickly. The moment a customer upgrades to a paid iCloud plan, they have started a recurring payment relationship that tends to grow over time as storage needs increase.

Apple offers iCloud+ at multiple tiers, and customers who have committed significant photo libraries, document archives, or device backups to a given tier rarely cancel. The cost of leaving — migrating gigabytes of data to a different service — is high enough that most people simply keep paying.

Apple One works differently. Instead of one service, it bundles several: Apple Music, Apple TV+, Apple Arcade, iCloud+, and (at higher tiers) Apple News+ and Apple Fitness+. A customer paying separately for Apple Music and iCloud+ might find that Apple One Individual costs only marginally more while adding Apple TV+ and Apple Arcade.

The result is that Apple One increases service usage even when a customer was not actively looking for Apple TV+ or Apple Arcade. Once a subscriber starts watching a show or playing a game through services they already paid for as part of a bundle, those services become part of their routine — and harder to give up even if they were to reconsider the bundle.

This bundling strategy directly inflates the subscription count, which is worth keeping in mind when evaluating the 1.5 billion figure. It is both a genuine sign of ecosystem strength and a product of intentional packaging designed to increase the number of active subscription relationships per account.

What Comes Next for Apple Paid Subscriptions

Apple has not given specific guidance on where subscription counts go from here. But the direction is clear.

The WWDC 2026 tools — bundles, enterprise purchasing, retention messaging — are designed to keep the growth curve moving upward. The legal battles over commissions are being fought precisely because the financial stakes of losing even a small percentage of subscription revenue are enormous at this scale.

Apple’s device base expansion into markets like India gives the subscription flywheel new starting points. Services pricing in those markets is different from the U.S., but the structural logic is the same: device sale, account creation, storage need, subscription start.

The question worth watching is whether regulatory changes in the U.S. and EU create enough economic pressure to meaningfully redirect subscription relationships away from Apple’s billing system. If large developers can move a significant portion of their subscriber base to direct billing without losing the discovery benefit of the App Store, the 1.5 billion count could grow more slowly even as the underlying user base expands.

For now, 1.5 billion represents the largest paid subscription ecosystem on any single platform in the world. The combination of hardware scale, account infrastructure, and developer tools Apple has built over fifteen years is genuinely difficult to replicate — and that is the real story behind a number that could easily be dismissed as just another quarterly milestone.

Frequently Asked Questions

1. What are Apple paid subscriptions?

Apple paid subscriptions are active paid relationships between a customer and a service operating through Apple’s platform. This includes Apple’s own services like iCloud+, Apple Music, Apple TV+, Apple Arcade, Apple Fitness+, Apple News+, and Apple One. It also includes eligible third-party app subscriptions purchased through the App Store. One person can hold multiple subscriptions at the same time, so the 1.5 billion figure counts subscription relationships, not individual people.

2. Does 1.5 billion mean Apple has 1.5 billion paying customers?

No. Apple does not report unique subscriber counts. The 1.5 billion figure counts total active paid subscription relationships. A single user paying for iCloud+, Apple Music, Apple TV+, and a productivity app counts as four subscriptions. Apple consistently reports this metric as a subscriptions count rather than a headcount of unique paying people.

3. How much did Apple Services revenue reach in fiscal Q3 2026?

Apple’s Services segment generated approximately $30.74 billion in the June quarter of fiscal 2026, representing about 12% year-over-year growth from $27.42 billion in the same period one year earlier. The result set a new June-quarter record for Services, though it came in slightly below some analyst expectations due to foreign exchange headwinds, slower mobile gaming activity, and App Store business-model changes in certain markets.

4. What is included in Apple’s Services segment?

Apple Services includes revenue from the App Store (commissions on app purchases and in-app subscriptions), iCloud+, Apple Music, Apple TV+, Apple Arcade, Apple Fitness+, Apple News+, MLS Season Pass, Apple One bundles, Apple Pay, Apple Card, AppleCare, and advertising products including App Store search ads. The segment essentially covers all revenue Apple earns from software, content, and financial services rather than physical hardware.

5. What new subscription tools did Apple announce at WWDC 2026?

At WWDC 2026, Apple introduced a significant App Store subscription overhaul. Key additions included cross-developer subscription bundles (allowing multiple developers to package their apps together), enterprise and group purchasing tools for business teams buying apps in bulk, retention messaging capabilities giving developers tools to re-engage subscribers who are about to cancel, and a streamlined app submission workflow for subscription-based applications.

6. What is the Epic Games v. Apple case and why does it matter for subscriptions?

Epic Games sued Apple in 2020 over App Store commission rules, arguing that Apple’s 15% to 30% fees on digital purchases were anticompetitive. The case resulted in a court order requiring Apple to allow developers to include links pointing users to external payment options. In remand proceedings through 2025 and 2026, the focus shifted to whether Apple can charge commissions on purchases completed through those external links. Apple proposed fees of 5% to 15% on U.S. linked-out purchases. The outcome directly affects how much of App Store subscription revenue Apple can retain even if more developers move to external billing.

7. What is the EU Digital Markets Act and how does it affect Apple?

The EU Digital Markets Act (DMA) is European legislation requiring large technology platforms designated as “gatekeepers” to allow more competition. Apple has been designated as a gatekeeper for iOS, the App Store, Safari, and iPadOS. This means Apple is required to permit alternative app stores and payment systems in Europe. Apple has been rolling out compliance measures while contesting aspects of the requirements, and the outcome of DMA enforcement will shape how Apple subscription economics work for European customers and developers.

8. Why is iCloud+ considered one of the most important Apple subscription entry points?

iCloud+ is significant because the need for it is created naturally by using an Apple device. Every Apple Account includes 5GB of free iCloud storage. As users store photos, videos, device backups, documents, and app data, that limit fills up. Once a user upgrades to a paid iCloud tier, they typically keep paying because migrating large amounts of data to a different storage service is time-consuming and inconvenient. This makes iCloud+ a sticky, recurring subscription that tends to grow rather than cancel over time.

9. How does Apple One affect the subscription count?

Apple One is a bundle that combines several Apple services — including Apple Music, Apple TV+, Apple Arcade, and iCloud+ — under one recurring payment. Because the bundle packages multiple services together, a customer who subscribes to Apple One contributes several subscription relationships to Apple’s total count rather than just one. Apple One also introduces customers to services they may not have paid for separately, increasing overall engagement and making the bundle harder to cancel once customers become reliant on multiple services within it.

10. What are the main risks to Apple’s subscription growth going forward?

Several factors could slow the growth of Apple paid subscriptions. Regulatory pressure from U.S. courts and the EU Digital Markets Act could reduce Apple’s commission rates or make it easier for developers and customers to move transactions outside the App Store, reducing revenue per subscription relationship. Mobile gaming slowdowns affect one of the largest revenue categories inside the App Store. Foreign exchange headwinds reduce the U.S. dollar value of international Services revenue. Market saturation in mature geographies means growth must increasingly come from adding more services per existing user rather than reaching new device owners. Apple is actively working to address each of these through new developer tools, legal arguments, hardware expansion into emerging markets, and new service launches.

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Episode transcript

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Craig: apple just announced a staggering 1,500,000,000 paid subscriptions across its platforms, pulling in over 300,000,000,000 in a single quarter. but before you buy into the headline numbers, know that this isn't a 1,500,000,000 human beings, and federal judges are actively sizing up the multibillion dollar toll booth apple uses to collect the cash. here is what tim cook's latest financial milestone actually means for your wallet. apple just announced its q three twenty twenty six earnings posting a 109,400,000,000 in total revenue and establishing a new june quarter record of 30,740,000,000 for its services division powered by 1,500,000,000 active subscriptions across its ecosystem. this milestone highlights apple's shift from a pure hardware maker into a high margin recurring revenue engine driven by icloud plus upgrades, apple one bundling, and more. however, with softer gaming revenue and intense legal pressure from epic games case and the eu digital markets act, questioning apple's proposed 5% to 15% fee on external payments. the long term economics of this subscription machine remains hotly contested. what do you think about this, john?

Jon: yeah. so the thing that really stood out to me was their apple upgrade. the apple upgrade program, right, is this new program launched in the states. they launched it in july. and, essentially, it lets customers lease eligible iphones, macs, ipads, and, apple watches through. and so depending on the product, the lease runs from twelve to thirty six months. and at the end, customers can return to the device, upgrade to another one, or make a payment to keep it. sounds like a car. right? so it is, essentially. apple upgrade is technically like leasing a car. it's not simply another installment plan. and this distinction is important because under a traditional installment plan, you're essentially spreading the purchase price of an asset over time and eventually owning it. what apple upgrade is structured around is leasing. and so they partner with calarna to provide the program. and so consumers undergo a soft credit check, and then iphones and apple watches can be leased for twelve to twenty four months, whereas macs and ipads have twenty four to thirty six month options. and so apple's advertising i think these are us dollars, starting payments of $17.99 per month for an iphone, $11.99 for an apple watch or ipad, and $24.99 for a mac. it's pretty cheap, to be honest, if we're if we're talking. if we're starting at $25 a month for a laptop, that's pretty cheap. and so at the end, you have your three choices. you either return it, you upgrade, or you buy it. and that's fundamentally different from apple's previous iphone upgrade program, which was limited to phones and use different financing structure. apple's upgrade, it replaces that program. i think this is only in the us for now, but, obviously, if it works, it's gonna come to canada. but i don't like this. i, like, i get it for a car because it depreciates, maybe. and so these devices also do depreciate, but not as much as cars. like, i could turn around and sell my 2012 macbook pro for quite a bit of money still. maybe not anymore that they moved to mac silicon, but i like to own my things. i don't know about you. what do you think about this?

Craig: i think, this is an interesting strategy to get people at a low margin into the system. it's a credit bet. and apple, like, have dipped their toes in the credit card market and in this kind of thing. i think it will be wildly successful at first, but i think it'll eat away at its long term sales. i think this is partially similar to when cars went to seven year leases or seven year, buying cycles. you can finance it over seven years because you're immediately underwater. and then all of a sudden, it takes so long, and then people are holding on to cars so much longer. the whole industry is starting to collapse as a result of they used to, do this every four years. but since you extended the to seven years, now they gotta use the car for ten years, and all of a sudden, people are buying at, you know, one third what they used to. so if you're gonna go trade your notebook back and you have to buy it because you dropped it or you dinged it up or you know? have you ever tried to trade in your phone at one of these places and they kinda immediately, the sale guy's trying to knock you down? oh, there's a little thing here and there's a little thing there and there's just the way they go. can you imagine? okay. well, i've had a year or two of my laptop, and i go to trade it in and say, well, i don't wanna buy it. well, great. you wanna give it back to us. that'll be, $1,700 in repairs. and, now you don't have a laptop, but you gotta owe us that money, or you can keep paying it and keep on with your laptop. so yeah. and by the way, buy applecare. so i think there is

Jon: a very interesting

Craig: i wonder

Jon: if the upgrade program includes applecare because that would make sense then if it includes

Craig: applecare. yeah. but i'm saying that people don't value stuff they don't pay for. so if you're paying 25 of bucks and you don't own your laptop, you have much more chance of dropping in the toilet for no reason whatsoever than if you paid $2,500 or $5,000 for it. and i'm just saying because just it's that perception. right? so your applecare only counts for so much. i think there's gonna be a situation here, but these kinds of things are wildly successful for a number of reasons. right? because if we can say as a company, as a start up, i can now use this apple thing simply to say, okay. i got 10 employees. it's this much. if i add a machine, i know it's only x dollars a month over this financing period. about, everyone coming in needs a $5,000 machine, and i have to figure out how to pay for that. we have this thing structured. so i i just think there are some interesting strategies here. it's nothing that you couldn't really have done before by, you know, financing the purchase other ways.

Jon: yes.

Craig: apple just wants to keep you in their ecosystem.

Jon: yeah. the smart thing that apple is doing with this is because they have a problem that pretty much every mature smartphone company faces, that their devices today are good enough that people don't necessarily need to replace them frequently. so if someone looks at a 1,200 or $1,500 price tag, they may decide, you know what? my current phone, it works fine. but a monthly price changes that comparison. so instead of evaluating a $1,200 new phone versus $0 to keep in my existing phone, a customer may think $30 something per month for the newest phone versus keeping my old one. and that's a much easier purchasing decision nowadays for customers. and so, the strategy is relevant in 2026 because apple's upgrades are very minimal with their iphones nowadays, with their one from one phone to the next. so like you said, keeping people in their ecosystem, is smart. and then this way, they've got this recurrent monthly recurring revenue. it made sense. but i think you have a person you'd rather own your devices, or do you think you'd take advantage of this?

Craig: so i don't think i will take advantage of this. but i could be wrong because who knows? at some point, i might want a machine that will wanna roll out bigger. we're just talking about expensive mac studio and whatnot. so i'll take a step back. but from a phone point of view, they just want that money back from all the telcos, at and t and whatnot. so instead of paying them the $20 a month for the phone, you'll pay apple $20 per month for the phone. yeah. so they have better financing options. because before, if you wanted to buy your phone from apple, they really wanted you to just buy your phone from apple. so come, you know, give us your $1,200 for the phone, and here you go. now they've got a plan that says, hey. $25 a month, we can match, your telcos and you can stick with us and have our, upgrade path and whatnot. and it gives people options so they're not necessarily locked into a telco and can still upgrade the phone and switch whatnot. so there is some interesting stuff here. i like that it's expanding to other hardware levels. i will be interesting to see. most of these types of programs tend to be financially successful. i rolled out a program with bell mobility. i'm not gonna talk about it right now, but, a warranty program or device replacement program, it was wildly successful. brought in millions and millions per month. so it was just these kinds of things tend to do well. and if you have a choice, if you love apple but you don't like at and t, this is for you kind of thing.

Jon: yeah. yeah. and in a sense, it's actually funny that we're talking about this. there was an article that i didn't read yet, but it's saying that this is in canada specifically. the crtc is now allowing mobile providers to lock phones again. we'll dive into that another time maybe. but, yeah, just it's funny that with apple doing this and now with crtc allowing, yeah, there's there's some interesting stuff happening. so

Craig: alright. so we missed a bunch of stuff, but there's more information on where those subscription coming from, what are those actually 1,500,000,000 users, is apple kinda getting in trouble, what's the results of this, epic games lawsuit is five to 15% gonna fly with eu. go check out our website at torontostarks.com where this article is to get that info. apple's 1,500,000,000 subscription figure proves their dominance in monetization, but the impending legal rulings over app store commissions will determine if those high margin services can maintain their momentum. you know, as an example, apple's free icloud space has remained at five gig forever. you can't literally back up your phone to the cloud anymore. so they're stuck at this level. somebody's gonna have to say something around this. hardware go ahead.

Jon: yeah. no. go ahead.

Craig: i'm about to wrap it up. so give us your thoughts, and then we'll wrap it up.

Jon: yeah. so well okay. i i had more stuff, but you can wrap it up then.

Craig: no. go ahead, dean. if you wanna keep going, go ahead.

Jon: well, no. but, like so they like, we didn't like, we touched on it a little bit. like, they have a massive subscription infrastructure already. so you've got, like you said, your icloud. you have apple music, apple tv, apple arcade, fitness plus, news plus, their apple care, app store subscriptions, third party subscriptions through apple's ecosystem. and so, like, the apple upgrade system is more consequential than apple tv or apple music or any of these subscription. it just like, what apple has done is they've added these subscriptions. like, they have all these different subscriptions. and now this is like, okay. you have all these subscriptions. why not just subscribe to the device and all and subscribe a device instead. right? so i get where they're coming from, and it makes sense. that's it. so

Craig: hard hardware requires the customer, but data friction keeps them paying indefinitely. so what's your take? are you using apple one, or do you actively avoid a platform subscription bundles? are you gonna move to a hardware subscription with apple away from, say, someone else or a different financer where you would finance your laptops through a bank or whatever anyway and write them down as expenditure? it's just a different way of looking at it. are you gonna take advantages of the subscriptions that are happening with apple, or are you gonna pass? let us know what you think in the comments below.

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