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Google’s Male Fruit Fly Connectome: Largest Brain Map Powers Doom, Mario 64 Experiments

Silicon Scoop · Episode 570 · November 3, 2026

Google’s fruit fly connectome in MaleCNS v1.0 advances connectomics, enables Doom simulation, and reshapes neuroscience research.

With Craig Major and Jon Irwin

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Google’s Male Fruit Fly Connectome: Largest Brain Map Powers Doom, Mario 64 Experiments

The Fruit Fly Connectome Just Changed How We Study the Brain

Estimated reading time: 9 minutes

Key Takeaways

  • In early September 2026, a team from Google Research and the Howard Hughes Medical Institute's Janelia Research Campus published a complete, fully proofread map of every neural connection in the brain and central nervous system of an adult male fruit fly.
  • They call it the fruit fly connectome — specifically, MaleCNS v1.0.
  • Within days of the data going public, developers had already used it to build a simulated fly brain that plays Doom. Then Super Mario 64. Then Minecraft.
  • The dataset includes 166,000+ neurons and approximately 125 million synaptic connections.
  • The full dataset is released under a CC-BY license, meaning anyone can use it.

Scientists Mapped Every Single Neuron in a Fruit Fly. Then Someone Made It Play Doom.

In early September 2026, a team from Google Research and the Howard Hughes Medical Institute's Janelia Research Campus dropped something that the neuroscience world had been working toward for a decade. They published a complete, fully proofread map of every neural connection in the brain and central nervous system of an adult male fruit fly.

They call it the fruit fly connectome — specifically, MaleCNS v1.0.

And within days of the data going public, developers had already used it to build a simulated fly brain that plays Doom. Then Super Mario 64. Then Minecraft.

This is not science fiction. This is what happens when a decade of cutting-edge research meets an open-access dataset and a community of developers with curiosity and fast laptops.

Let's break down exactly what was built, why it matters, and what comes next.

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What Is a Connectome, and Why Is the Fruit Fly a Big Deal?

The Brain's Wiring Diagram

A connectome is essentially a complete wiring diagram of a nervous system. It shows every neuron — every single nerve cell — and every connection between them. Those connections are called synapses, and they are the physical pathways that allow signals to travel from one neuron to another.

Think of it like a city map, except instead of roads and intersections, you're looking at billions of microscopic biological wires.

For decades, building a connectome of any complex organism was considered nearly impossible. The brain is dense, three-dimensional, and extraordinarily fragile. To map it, researchers must slice it into layers thinner than a human hair, photograph every layer under an electron microscope, and then stitch all those two-dimensional images back into a three-dimensional model.

That takes years. And it requires enormous computing power.

Why the Fruit Fly?

The fruit fly — Drosophila melanogaster — is one of the most studied animals in biology. Scientists have used it for over a century to understand genetics, development, and behavior.

Its nervous system is small enough to be mappable with today's technology, but complex enough to be genuinely interesting. The adult male fruit fly has around 139 brain regions, and its central nervous system handles everything from vision to courtship behavior to motor control.

Mapping the full human brain's roughly 86 billion neurons is not currently possible. So researchers are working up the ladder, starting with smaller organisms and learning how to build better tools along the way.

The fruit fly is the perfect training ground.

a connectomics milestone

MaleCNS v1.0 — What the Dataset Actually Contains

The Numbers Are Staggering

The MaleCNS v1.0 dataset is the first finished connectome of an entire adult male Drosophila central nervous system. Not just the brain — the full package.

Here is what it includes:

  • 166,000+ neurons mapped in full
  • Approximately 125 million synaptic connections between those neurons
  • The brain, the optic lobes (which handle visual processing), and the ventral nerve cord (which runs down the body and controls limb movement)
  • 262 sex-specific cell types found only in males
  • 114 sexually dimorphic cell types — cells that exist in both sexes but are structured differently depending on sex
  • The sex-specific and dimorphic cells account for about 4.8% of the central brain

To give that scale some context: the team's previous benchmark — a 2020 map of half the female fly brain — contained only 25,000 neurons and 21 million connections. MaleCNS v1.0 is not an incremental improvement. It is a structural leap.

How They Built It

The reconstruction workflow is a combination of physical precision and AI-assisted analysis.

Here's how the process works:

  1. Slicing: The central nervous system is cut into millions of ultra-thin sections — each one just nanometres thick.
  2. Electron Microscopy: Every slice is imaged in high resolution.
  3. 3D Reconstruction: A system called flood-filling networks (a type of AI) stitches those 2D images into 3D neuron models.
  4. Human Proofreading: A system called PATHFINDER flags potential reconstruction errors, which human annotators then review and correct.
  5. Visualization: Researchers can explore the finished map using a tool called Neuroglancer, and the full dataset is released under a CC-BY license, meaning anyone can use it.

The combination of AI automation and human quality control is what made a dataset of this size actually usable. Without the AI, the proofreading alone would take lifetimes.

male cns connectome

Why This Matters for Neuroscience and Biology

Comparing Males and Females at the Circuit Level

One of the most significant scientific contributions of MaleCNS v1.0 is that it allows researchers to directly compare male and female fly nervous systems at the level of individual neurons and connections.

Before this dataset, scientists could observe behavioral differences between male and female flies — courtship rituals, aggression patterns, responses to stress — but they could not trace those differences back to specific neural circuits with precision.

Now they can.

The 262 sex-specific cell types and 114 sexually dimorphic cell types identified in the male connectome give researchers a clear list of biological candidates. These are the exact circuits that may drive male-specific behaviors. Studying them could shed light on how sex differences in the nervous system emerge — and potentially how similar differences operate in more complex animals, including humans.

Repairing Damaged Neural Pathways

Google's stated goal for this research goes beyond curiosity. The team has described the project as a step toward understanding how nervous systems "perceive the world, react to stimuli, and how damaged neural pathways might one day be repaired."

That last part is important. Conditions like Parkinson's disease, spinal cord injuries, and certain forms of vision loss all involve damaged or disrupted neural connections. If scientists can study intact, healthy connectomes and understand exactly how those connections function, they build a foundation for developing therapies that restore or reroute broken pathways.

A complete, fully proofread connectome is not a treatment. But it is the kind of reference dataset that makes treatments possible to design.

A Template for Scaling Up

Google is already working beyond the fruit fly. The team has confirmed it is collaborating with researchers on connectomes for fish and mice. Each step up the complexity ladder requires better tools, more computing power, and refined AI reconstruction methods.

The MaleCNS v1.0 project is essentially a proof of concept. It demonstrates that a whole-CNS connectome is buildable and usable. That demonstration paves the way for tackling progressively larger nervous systems.

complete fruit fly connectome

connectome pursuing fly brain rewired

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The Doom Experiment — A Simulated Fly Brain Plays a Video Game

Who Built It and How

Software engineer Alex Wormuth saw the MaleCNS v1.0 dataset and built something unusual: a simulation that uses the fly brain connectome as the decision-making engine inside a game of Doom.

Here's how the system works:

  • Each frame of the game is fed into the simulation as a visual input
  • That input stimulates sensory neurons in the simulated connectome
  • The resulting neural activity patterns are translated into game control signals — move, turn, shoot
  • When the in-game character takes damage, that event sends a signal to two specific neurons called PPL101 dopamine cells, functioning as a basic reinforcement signal

The project is currently being livestreamed online at the simulated fly brain navigate the classic FPS in real time, where anyone can watch the simulated fly brain navigate the classic FPS in real time.

What This Is and What It Is Not

It is important to be precise here. The simulated fly brain is not "understanding" Doom. It is not experiencing the game the way a player does. It is a control experiment — a way of testing whether the connectome data can be used to drive behavior in a simulated environment.

That said, the fact that it works at all is meaningful. It confirms that:

  • The neural connection data in MaleCNS v1.0 is structurally usable as a functional model
  • Reinforcement-style signals can be mapped onto the connectome's reward circuits
  • The dataset is accessible enough for a developer working independently to build a working prototype quickly

Experts in the field have been clear that these game simulations are early-stage demos, not evidence of machine cognition. But as proof-of-concept work, they carry real weight.

make it run doom

Super Mario 64, Minecraft, and What Developers Are Building

The Mario 64 Project

Developer Jessica Paquette built a separate experiment using the same connectome data, this time targeting Super Mario 64.

In footage she posted publicly, Mario can be seen moving through the game — jumping, bumping into walls, exploring the environment in an unpolished but functional loop. The project's code is open source and posted on GitHub at https://github.com/ornata/fly.

In the repo description, Paquette noted that the code was "100% vibe coded with GPT Astra" — meaning she used an AI coding assistant to rapidly prototype the entire system.

This matters for a specific reason: it shows that the MaleCNS v1.0 dataset is not locked away behind academic paywalls or specialized software. A developer with access to modern AI tools and the connectome data can build a working simulation in a very short period of time. The barrier to entry for experimenting with connectomics just dropped significantly.

The Minecraft Simulation

A third developer took the connectome in yet another direction and ran the full MaleCNS v1.0 dataset inside Minecraft. In this version, the simulated neural activity from the connectome drives movement behavior within the game environment.

While less polished than the other two projects, the Minecraft experiment adds to the emerging pattern: this dataset works as a functional tool for prototyping neural-driven behavior simulations. Three independent developers, three different platforms, all working from the same open dataset within days of its release.

That kind of rapid adoption is a strong signal about the quality and accessibility of the data.

Connectomics as a Field — Where This Sits in the Bigger Picture

From Worms to Flies to Mice

Connectomics — the scientific discipline of mapping neural connections — has been building toward moments like this for decades.

The first completed connectome ever mapped was that of the C. elegans roundworm in 1986, a tiny organism with just 302 neurons. It took years of work and produced a landmark paper that is still cited regularly today.

Since then, the field has been pushing toward larger, more complex systems. A partial connectome of the fly larva was completed in 2023. The female half-brain map came out in 2020. Each step has added new tools, better AI reconstruction methods, and a deeper understanding of what connectome data can actually tell us.

MaleCNS v1.0 is the largest and most complete connectome ever published. It is not the endpoint — it is the current frontier.

AI as an Enabling Technology

One of the most important takeaways from the MaleCNS v1.0 project is how central AI has become to making connectomics work at scale.

The flood-filling networks that reconstruct neurons from electron microscope images, the PATHFINDER system that flags errors for human review, the Neuroglancer visualization tool — none of this existed in its current form ten years ago.

The AI didn't replace the scientists. It made the scale of what they were attempting actually achievable within human lifetimes. That relationship between AI assistance and human expertise is likely to be the template for every future connectomics project, including the fish and mouse maps that Google is already pursuing.

An Open Dataset Built for Reuse

The CC-BY license on MaleCNS v1.0 is not a footnote. It is a design decision. By releasing the dataset under an open license, the researchers have made it possible for anyone — academic labs, independent developers, students, and engineers — to build on this work without institutional gatekeeping.

The Doom, Mario, and Minecraft experiments happened because the data was available and usable. Future medical research, AI training experiments, and comparative biology studies will happen for the same reason.

Open data creates compounding value. The researchers who built this map likely could not have predicted all the uses it would be put to within a week of release. That is exactly the point.

FAQ

1. What is the fruit fly connectome?
The fruit fly connectome is a complete map of every neuron and every synaptic connection in the central nervous system of an adult fruit fly. It works like a wiring diagram for the fly's brain and nervous system, showing exactly how every nerve cell connects to every other one.

2. What is MaleCNS v1.0?
MaleCNS v1.0 is the specific dataset released by Google Research and HHMI Janelia in September 2026. It is the first fully proofread connectome of an entire adult male Drosophila central nervous system, covering the brain, optic lobes, and ventral nerve cord. It contains over 166,000 neurons and approximately 125 million synaptic connections.

3. How did researchers actually build the connectome?
The team sliced the fly's nervous system into millions of extremely thin sections and photographed each one with an electron microscope. AI systems called flood-filling networks stitched those 2D images into 3D neuron models. A system called PATHFINDER then flagged potential errors, which human annotators reviewed and corrected before the final dataset was published.

4. Why use a fruit fly instead of a more complex animal?
Mapping the roughly 86 billion neurons in a human brain is not currently possible with available technology. The fruit fly's nervous system is small enough to map with today's tools but complex enough to yield genuinely useful scientific data. Researchers use it as a stepping stone to develop the methods and infrastructure needed for larger, more complex connectomes.

5. How is the simulated fly brain playing Doom?
Developer Alex Wormuth built a system where each frame of Doom is fed into a simulation of the connectome as a visual input. That input stimulates sensory neurons, and the resulting neural activity is translated into game control signals. When the character takes damage, the system sends a reinforcement signal to two specific dopamine neurons called PPL101 cells. The project is livestreamed online.

6. Does the simulated fly brain actually "understand" Doom?
No. Experts are clear that the Doom and Mario 64 simulations are control experiments and early-stage prototypes, not demonstrations of machine cognition or game understanding. They show that the connectome data is structurally functional and accessible, not that the simulation has awareness or strategy.

7. What did Jessica Paquette build with the connectome data?
Jessica Paquette used the MaleCNS v1.0 data to build a simulation that controls Super Mario 64. The code is open source and posted on GitHub. She built it using an AI coding assistant called GPT Astra, demonstrating how quickly a developer can prototype with the connectome data.

8. What is the scientific significance of the sex-specific cell types identified in the dataset?
The dataset identifies 262 cell types found only in male flies and 114 sexually dimorphic cell types — cells that exist in both sexes but are structured differently by sex. These make up about 4.8% of the central brain. This allows researchers to trace behavioral differences between male and female flies back to specific neural circuits, which has potential implications for understanding sex-based differences in more complex animals.

9. What animals are next for connectome mapping?
Google has confirmed it is already working with researchers on connectomes for fish and mice. Each step up in complexity requires better AI tools, more computing power, and refined reconstruction methods. MaleCNS v1.0 serves as the template and proof of concept for those future projects.

10. Can I access the MaleCNS v1.0 dataset myself?
Yes. The dataset is released under a CC-BY license, which means it is freely available for anyone to use, including academic researchers, independent developers, and students. The Neuroglancer tool can be used to visualize and explore the data. Links to the dataset and related resources can be found through the Janelia FlyEM project page at the Janelia FlyEM project page.

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Episode transcript

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Craig: scientists map the entire central nervous system of a male fruit fly, then programmers wired that map into doom. the result is both a serious neuroscience milestone and a perfect demonstration of how quickly brain map becomes digital brain in the public imagination. those are not the same thing. research is led by hhmi janelia working with google and other collaborators map the brain and nerve cord of one adult male fruit fly at this synaptic resolution. the finalized research appeared in cell on september 3, and open data let developers quickly connect an approximate neural simulation to doom and mario 64. this matters because scientists can now trace pathways from sensation towards movement and compare male and female circuitry, but we still do not know whether these game models can learn meaningful behavior. what do you think about this, john?

Jon: i think this is super cool. this is... we were talking about... we're we're talking about the fruit fly or some fly last episode anyways. i think this is cool. so this is called male cns, and it's actually been peer reviewed work. so it was published in cell in september 2026. so what it does... what this... actually, what what they actually mapped was one mill... 166,691 reconstructed neurons spanning the central brain, optical lobes, and ventral nerve cord. so researchers classified the network into roughly 11,700 neuronal types and mapped an enormous number of synaptic connections between them. and that's significant because previous landmark fly connectomes were not quite the same thing. the famous fly wire project that was published in 2024, which we might have covered, reconstructed an adult female fruit fly brain containing about a 130,000 neurons. it was an extraordinary achievement at the time and the first complete synapse level wiring diagram of an adult fly brain. the new male data, goes farther in an important way because it includes brain plus ventral nerve cord as one continuous nervous system. so what that means is that scientists can potentially trace information all the way from sensory neuron to brain processing to decision circuit to descending neuron to motor circuit. so in other words, we're getting closer to having the complete wiring needed to ask how perception actually becomes behavior. so they did this using a process called electron microscopy at an extreme fine scale. and so, did the... did they... did the brain actually play these games? not really. so let's talk about the mark... let's talk about the doom. so it it played it in a limited computational sense, but not in the... what we would consider a ordinary human being of playing a game. so the fly simulation, it didn't understand demons, guns, doors, or health bars. okay? the programmer chose which game information gets translated into the, neural simulation and which neural activity corresponds to action. so it's... it was a lot of kind of setup for this, but they did, they did, they... it was able to kind of walk around. they walked in the walls. now, that's what happened with the mario thing, with the mario 64 is that, it reported, that mario can jump and move but frequently ran into walls. but i think that we're at the earliest stage of figuring out whether biological wiring diagram can be meaningfully turned into a functioning simulation, which i think is super cool, and super awesome. what are your thoughts on this, craig?

Craig: couple of things. we talked about this specifically... the first version of this back in episode four zero seven, and we also talked about brain cells playing doom, which was slightly different because it was biological computing in episode four seventy one just so people can kinda go back to the...

Jon: we like this stuff, i guess.

Craig: well, it just... it sounds like we covered it because we covered the fruit fly brain, and we covered something playing doom, and we... but they're different things, and we're at a different level. so, i think this is really cool. they talk about comparing males and females at the circuit level because, they said up here about 4%, four per, sex specific dimorphic cells account for 4.8% of the central brain. 262 sex specific cells and a 114 sexually dimorphic cells identified in the male connectome give research a clear list of biological candidates. they extract circuits that may drive male specific behaviors. studying them could shed light on how, sex differences, in the nervous system merge and how, potentially, how similar differences operate in more complex, including animals, humans. so that's interesting. i like what they're doing here, because we might be able to help, spinal cord industries condition, conditions like parkinson's and certain, forms of vision loss that also involve damage or disrupted neural connections. if scientists can study intact healthy connectomes and understand exactly how those connections functions, they can build a foundation for developing therapies that restore or reroute broken broken pathways. so i really like the concept and what, can be accomplished here. this just is a first step like it is, you know, a one point o, but i'm really impressed with where they're going. yeah. you know? and doom is just the geek thing. can it play doom? can it run doom? so i i kinda play doom, i guess, is now the joke. the answer is yes. like you said, it's not understanding doom, but it's not experienced the game the way the player does. but, it's interesting... and similar with mario, it's interesting to see what's happening here and how we're now adapting that to other things, but also how we might be able to understand how insects and whatnot work. for example, this male lead does be able to, have a better understanding of mosquitoes and be able to deploy sounds or things or do whatever that, they don't like and move them away versus other things based on habits in the brain that we can now map out. so it's interesting to see, or maybe even wipe out, mating or the laying of eggs in a region because of certain effects that you can affect on the brain to stop them from... so i'm really curious the way you're going. i... it sounds like a lot of positive medical applications, but i also see, you know, what if i was a hole in me says there... there's a lot of negative connotations once you start mapping the human brain and figuring out works and say advertisers, marketers, game people, movie people wanna, program you a certain way to have certain, reactions in movies and video games and things. they're gonna start taking advantage of this. and how do we defend ourselves from how our brain is wired?

Jon: for sure. yeah.

Craig: and people can say what they want, but let's face it. we're having more devices, more waves, everything around us. and as soon as they can start controlling those things, i'm really curious as the negative aspects of these. but i love where this is going. scientists can now follow the complete sensory motor to motor routes and compare male and female flies connection by connection. this could reveal how small wiring difference produce different chip aggression and movement behaviors. there was a movie out not too long ago. i think it was a movie. it might have been a series where it was the end of violence, i think, where they were publishing this signal, everywhere in the us that humans couldn't do violence under because it affected your brain. so i'm curious to see... there was a movie that was based on this.

Jon: well, that was... in follow-up, they have these special chips in the follow-up tv series, but i don't know if that was a movie.

Craig: movie, i believe, called the end of violence specifically after this, but, yeah, and follow it as well. so i was curious to see, like, we can start to think about, is that a good thing or bad thing for society if we had something like that? i could see both arguments on those things and who should control those things because in the end, we're gonna control it in ai and have this hooked up to the next equivalent of flock crammers or whatever, and we can see aggression building up and stuff happening. we're gonna flick on that anti aggression signal and just calm everybody down.

Jon: yeah.

Craig: i... you know, you know it's common if we have that technology. so i'm curious to see what would the misuse be because, enemies would wanna turn that the other way, turn aggression up and causing riots and disruption wherever they could. so it's a scary, scary world when you start thinking of the bad things. however, when you start looking at the good things and the rebuilding of neurological pathways and changing someone's life who's been paralyzed or can't hear or is blind or is otherwise impaired by, rerouting these neural pathways, we can change their life. there's no need reason to stop any of this. i'm just... i'm excited as well as i'm always a skeptic.

Jon: yeah.

Craig: so the verdict is that scientists created tremendously useful wiring atlas while developers created a provocative experiments on top of it. the map may be complete. our understanding what runs across it is not. what evidence would you convince you that a digital nervous system was genuinely learning? let us know your thoughts in the comments below.

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